I am honor to be part of a amazing team, they are all knowledgeable in their department and a lot of more out of their day to day work.With the team, I learn leadership,teamwork and the most important is to be organize in each one of the department and whit this come the knowledge to make my profession that is character design more optimizable for the team.
Work closely with the creative director to achieve the vision that was presented and guide the level of design, VFX, and UI team to get to our deliverables.
Meeting with the level designer, UI artist, and VFX artist to represent the game mode and the creative director and lead artist's ideas.
I was responsible to build character of the game and props for are different project. In the character I did all from high poly sculpting, retopology and uvs as well build shader like master material in Unreal engine for the need of each character.
I responsible to fine, construct and resolve the problem of the different product. We are a litter team but really productive when we have a task in hand.