David Sanchez
David Sanchez
One line at the time.
Rochester,NY, United States

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Skills

Digital Painting3D ModelingConcept ArtCharacter Modeling

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Substance 3D Designer
Substance 3D Designer
RizomUV
RizomUV

Productions

    • Video Game
      Reef Escape
    • Year
      2023
    • Role
      Illustrate level and UI design
    • Company
      8 bit Bosses
    • Video Game
      That Damn Goat
    • Year
      2023
    • Role
      Lead Designer
    • Company
      Magic Spell Studio
    • Video Game
      Puerto Rico No Esta Apagao
    • Year
      2018
    • Role
      2d Prop artist/ Character Artist
    • Company
      8 Bit Bosses Studio
    • Video Game
      Bunny Madness Anarchy
    • Year
      2017
    • Role
      Character artist and Concept artis
    • Company
      Meep Head LLc
    • Video Game
      Coins & Gems
    • Year
      2017
    • Role
      3d Modeler
    • Company
      Meep Head LLc
    • Video Game
      Get Down
    • Year
      2017
    • Role
      Character Design
    • Company
      Atmosphere Softworks
    • Mobile Game
      Las Diablas Black Jack
    • Year
      2016
    • Role
      3d Modeler
    • Company
      Meep Head LLc

Experience

  • Co-Founder​ ​/​ ​Concept​ ​Artist​ ​/ Character​ ​Designer​ ​/​ ​3D​ ​Artist at 8 bit Bosses Studio
    San Juan
    May 2012 - Present

    I am honor to be part of a amazing team, they are all knowledgeable in their department and a lot of more out of their day to day work.With the team, I learn leadership,teamwork and the most important is to be organize in each one of the department and whit this come the knowledge to make my profession that is character design more optimizable for the team.

  • Lead Designer at Magic Spell Studio
    Rochester , US
    January 2021 - December 2023

    Work closely with the creative director to achieve the vision that was presented and guide the level of design, VFX, and UI team to get to our deliverables.

    Meeting with the level designer, UI artist, and VFX artist to represent the game mode and the creative director and lead artist's ideas.

  • Character Artist at Meep Head LLC
    San Juan, Puerto Rico
    March 2015 - August 2017

    I was responsible to build character of the game and props for are different project. In the character I did all from high poly sculpting, retopology and uvs as well build shader like master material in Unreal engine for the need of each character.

  • Character designer at Atmosphere Softworks
    San Juan, Puerto Rico
    January 2012 - June 2016

    I responsible to fine, construct and resolve the problem of the different product. We are a litter team but really productive when we have a task in hand.